Question everything. Care about the details.

I believe in a healthy irreverence for constraints no one can explain, and a deep respect for the details that help people understand and trust a product.

I’ve spent much of my career working on complex B2B products, and one pattern keeps showing up: products accumulate assumptions. A workflow designed for one customer becomes a convention. A technical limitation becomes a product rule. A configuration option becomes something everyone assumes users need. Over time, those decisions can harden into facts about the product. Teams learn to work around them rather than revisit whether they still reflect how people actually think and work.

I’ve learned to make questioning the constraints around a problem part of how I work. Which constraints are real, and which are inherited assumptions we’ve stopped questioning? What is the user actually trying to accomplish? Does the system reflect how people really think and work? Are we solving the problem, or just making a symptom easier to live with? Some of my strongest work has come from stepping outside those constraints and realizing that the product model, the system, or our approach to the problem needed to change.

Stepping back from the interface doesn’t make the details less important. If anything, it makes them more meaningful. I’m wary of words like craft and delight when they become shorthand for “make it nicer.” They matter when they’re doing something useful you can point to: reducing friction, building trust, making a system easier to learn, or helping someone act with more confidence.

The details are where people feel that the product was made with them in mind. Someone thought about this, anticipated what they needed, and cared enough to get it right.

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Career Overview

Odaia

Director, Product & Product Design

Built ODAIA’s Product Design function and later took on leadership of Product and Design. Managed three designers and three product managers while remaining hands-on in product strategy, research, AI product design, and AI first design systems.

  • B2B Design
  • Product & Design Leadership
  • People Leadership
  • AI Products
  • AI First Design System
  • AI Design Operations
  • End-to-End Design

Loopio

Director of Product Design

Joined as Loopio’s first designer, owned the core product experience, and later hired and managed a team of three designers. Worked closely with the founders on product strategy while establishing the company’s design system, design practice, and cross-functional development model.

  • B2B Design
  • Design Leadership
  • People Leadership
  • Knowledge Systems
  • Design Systems
  • Enterprise SaaS
  • Multi-Role UX
  • End-to-End Design

Top Hat

Principle Product Designer

First and only designer through Series A, B, and C, responsible for the student and professor experience across web, mobile, SMS, iOS, and Android. Led product and platform design as Top Hat grew from a classroom response system into a broader education platform.

  • B2B & B2C Design
  • Platform Design
  • EdTech
  • Mobile Design
  • Design Systems
  • Front-End Developer
  • Multi-Role UX
  • End-to-End Design

Straight Line Phobia

Product Design consulting

Worked with early-stage companies to turn emerging ideas and customer needs into coherent products. Often operated as the entire design function, shaping product direction and designing workflows from initial concept through launch.

  • 0-1 Product Design
  • Product Strategy
  • End-to-End Design